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After players and VNNOX Standard/AD are bound successfully, users can publish solutions and control players anytime, anywhere without the limitation of cabling.

Player binding requires the VNNOX Standard/AD authentication information. For the detailed procedure, see 2.2.1   Viewing Player Authentication Information.

  • For synchronous players, go to 2.2 Binding to Synchronous Players.
  • For asynchronous players, go to 2.3 Binding to Asynchronous Players.