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Player binding requires the VNNOX Standard/AD authentication information. For the detailed procedure, see 5.1.1.23.1 Viewing Obtaining Player Authentication Information.
- For synchronous players, go to 5.1.1.2.2 Binding to Synchronous Players.
- For asynchronous players, go to 5.1.1.23.3 Binding to Asynchronous PlayersAdding Screens.