After players and VNNOX Standard/AD are bound successfully, users can publish solutions and control players anytime, anywhere without the limitation of cabling.
Player binding requires the VNNOX Standard/AD authentication information. For the detailed procedure, see 5.1.1.3.1 Obtaining Player Authentication Information.
- For synchronous players, go to 5.1.1.2.2 Binding to Synchronous Players.
- For asynchronous players, go to 5.1.1.3.3 Adding Screens.